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Archetype Config EmptyWed Mar 21, 2012 8:35 pm by Faith

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Archetype Config EmptyWed Mar 21, 2012 9:58 am by Panda


Archetype Config

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Archetype Config Empty Archetype Config

Post by Panda Sat Mar 17, 2012 10:55 pm

For anybody who prefers to play with the Archetype configuration, Here is a simple copy of it for you Smile
Just copy and paste it into the "Video" section of the config.xml


<VIDEO>
<WIDTH>800</WIDTH>
<HEIGHT>600</HEIGHT>
<COLORBITS>16</COLORBITS>
<GAMMA>255</GAMMA>
<FULLSCREEN>TRUE</FULLSCREEN>
<REFLECTION>true</REFLECTION>
<LIGHTMAP>true</LIGHTMAP>
<DYNAMICLIGHT>false</DYNAMICLIGHT>
<SHADER>true</SHADER>
<CHARACTORTEXTURELEVEL>2</CHARACTORTEXTURELEVEL>
<MAPTEXTURELEVEL>7</MAPTEXTURELEVEL>
<EFFECTLEVEL>0</EFFECTLEVEL>
<TEXTUREFORMAT>1</TEXTUREFORMAT>
<NHARDWARETNL>false</NHARDWARETNL>
</VIDEO>
Panda
Panda

Posts : 15
Thanked : 1
Join date : 2012-03-17
Age : 31
Location : Hull, East Yorkshire

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Archetype Config Empty Re: Archetype Config

Post by Faith Sun Mar 18, 2012 5:23 pm

Shouldn't Reflection, lightmap, & shader be false? o.o..
Map texture level 8
colorbits 8

=o

basically this:

<VIDEO>
<WIDTH>800</WIDTH>
<HEIGHT>600</HEIGHT>
<COLORBITS>8</COLORBITS>
<GAMMA>255</GAMMA>
<FULLSCREEN>TRUE</FULLSCREEN>
<REFLECTION>false</REFLECTION>
<LIGHTMAP>false</LIGHTMAP>
<DYNAMICLIGHT>false</DYNAMICLIGHT>
<SHADER>false</SHADER>
<CHARACTORTEXTURELEVEL>1</CHARACTORTEXTURELEVEL>
<MAPTEXTURELEVEL>8</MAPTEXTURELEVEL>
<EFFECTLEVEL>0</EFFECTLEVEL>
<TEXTUREFORMAT>0</TEXTUREFORMAT>
<MOVINGPICTURERESOLUTION>0</MOVINGPICTURERESOLUTION>
<MOVINGPICTUREFILSIZE>0</MOVINGPICTUREFILSIZE>
<NHARDWARETNL>false</NHARDWARETNL>
</VIDEO>

I got this off GunZFactor, and I use it idk tho, might be different for others.
Faith
Faith

Posts : 18
Thanked : 1
Join date : 2012-03-18
Age : 30
Location : North America '-'

http://violentgunz.forumotion.com

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