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Archetype Config
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Archetype Config
For anybody who prefers to play with the Archetype configuration, Here is a simple copy of it for you
Just copy and paste it into the "Video" section of the config.xml
<VIDEO>
<WIDTH>800</WIDTH>
<HEIGHT>600</HEIGHT>
<COLORBITS>16</COLORBITS>
<GAMMA>255</GAMMA>
<FULLSCREEN>TRUE</FULLSCREEN>
<REFLECTION>true</REFLECTION>
<LIGHTMAP>true</LIGHTMAP>
<DYNAMICLIGHT>false</DYNAMICLIGHT>
<SHADER>true</SHADER>
<CHARACTORTEXTURELEVEL>2</CHARACTORTEXTURELEVEL>
<MAPTEXTURELEVEL>7</MAPTEXTURELEVEL>
<EFFECTLEVEL>0</EFFECTLEVEL>
<TEXTUREFORMAT>1</TEXTUREFORMAT>
<NHARDWARETNL>false</NHARDWARETNL>
</VIDEO>
Just copy and paste it into the "Video" section of the config.xml
<VIDEO>
<WIDTH>800</WIDTH>
<HEIGHT>600</HEIGHT>
<COLORBITS>16</COLORBITS>
<GAMMA>255</GAMMA>
<FULLSCREEN>TRUE</FULLSCREEN>
<REFLECTION>true</REFLECTION>
<LIGHTMAP>true</LIGHTMAP>
<DYNAMICLIGHT>false</DYNAMICLIGHT>
<SHADER>true</SHADER>
<CHARACTORTEXTURELEVEL>2</CHARACTORTEXTURELEVEL>
<MAPTEXTURELEVEL>7</MAPTEXTURELEVEL>
<EFFECTLEVEL>0</EFFECTLEVEL>
<TEXTUREFORMAT>1</TEXTUREFORMAT>
<NHARDWARETNL>false</NHARDWARETNL>
</VIDEO>
Panda- Posts : 15
Thanked : 1
Join date : 2012-03-17
Age : 31
Location : Hull, East Yorkshire
Re: Archetype Config
Shouldn't Reflection, lightmap, & shader be false? o.o..
Map texture level 8
colorbits 8
=o
basically this:
<VIDEO>
<WIDTH>800</WIDTH>
<HEIGHT>600</HEIGHT>
<COLORBITS>8</COLORBITS>
<GAMMA>255</GAMMA>
<FULLSCREEN>TRUE</FULLSCREEN>
<REFLECTION>false</REFLECTION>
<LIGHTMAP>false</LIGHTMAP>
<DYNAMICLIGHT>false</DYNAMICLIGHT>
<SHADER>false</SHADER>
<CHARACTORTEXTURELEVEL>1</CHARACTORTEXTURELEVEL>
<MAPTEXTURELEVEL>8</MAPTEXTURELEVEL>
<EFFECTLEVEL>0</EFFECTLEVEL>
<TEXTUREFORMAT>0</TEXTUREFORMAT>
<MOVINGPICTURERESOLUTION>0</MOVINGPICTURERESOLUTION>
<MOVINGPICTUREFILSIZE>0</MOVINGPICTUREFILSIZE>
<NHARDWARETNL>false</NHARDWARETNL>
</VIDEO>
I got this off GunZFactor, and I use it idk tho, might be different for others.
Map texture level 8
colorbits 8
=o
basically this:
<VIDEO>
<WIDTH>800</WIDTH>
<HEIGHT>600</HEIGHT>
<COLORBITS>8</COLORBITS>
<GAMMA>255</GAMMA>
<FULLSCREEN>TRUE</FULLSCREEN>
<REFLECTION>false</REFLECTION>
<LIGHTMAP>false</LIGHTMAP>
<DYNAMICLIGHT>false</DYNAMICLIGHT>
<SHADER>false</SHADER>
<CHARACTORTEXTURELEVEL>1</CHARACTORTEXTURELEVEL>
<MAPTEXTURELEVEL>8</MAPTEXTURELEVEL>
<EFFECTLEVEL>0</EFFECTLEVEL>
<TEXTUREFORMAT>0</TEXTUREFORMAT>
<MOVINGPICTURERESOLUTION>0</MOVINGPICTURERESOLUTION>
<MOVINGPICTUREFILSIZE>0</MOVINGPICTUREFILSIZE>
<NHARDWARETNL>false</NHARDWARETNL>
</VIDEO>
I got this off GunZFactor, and I use it idk tho, might be different for others.
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